_ADD_BLOOD_POOL
More rounded and small puddle
Hash
0xFA2ECC78A6014D4FRuntime name
AddBloodPoolNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ADD_BLOOD_POOL(float x, float y, float z, BOOL unused);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
unused | BOOL | — |
Returns void
Description
https://i.imgur.com/ULQU9US.jpg
More rounded and small puddle
femga rdr3_discoveries · research notes
// 0xFA2ECC78A6014D4F (by Disquse)
void _CREATE_BLOOD_DECAL_AT_POSITION(float x, float y, float z, BOOL unk);
https://i.imgur.com/ULQU9US.jpgUsage
AddBloodPool(x, y, z, unused)
-- always works, by hash
Citizen.InvokeNative(0xFA2ECC78A6014D4F, x, y, z, unused)JavaScript and C#
AddBloodPool(x, y, z, unused);
// by hash
Citizen.invokeNative('0xFA2ECC78A6014D4F', x + 0.0000001, y + 0.0000001, z + 0.0000001, unused);Function.Call((Hash)0xFA2ECC78A6014D4F, x, y, z, unused);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.