RedM Natives

_ADD_BLOOD_POOL

More rounded and small puddle

Hash0xFA2ECC78A6014D4F
Runtime nameAddBloodPool
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_BLOOD_POOL(float x, float y, float z, BOOL unused);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
unusedBOOL—

Returns void

Description

alloc8or RDR3 NativeDB

https://i.imgur.com/ULQU9US.jpg
More rounded and small puddle

femga rdr3_discoveries · research notes

// 0xFA2ECC78A6014D4F     (by Disquse)
void _CREATE_BLOOD_DECAL_AT_POSITION(float x, float y, float z, BOOL unk);

https://i.imgur.com/ULQU9US.jpg

Usage

Lua
AddBloodPool(x, y, z, unused)

-- always works, by hash
Citizen.InvokeNative(0xFA2ECC78A6014D4F, x, y, z, unused)
JavaScript and C#
JavaScript
AddBloodPool(x, y, z, unused);

// by hash
Citizen.invokeNative('0xFA2ECC78A6014D4F', x + 0.0000001, y + 0.0000001, z + 0.0000001, unused);
C#
Function.Call((Hash)0xFA2ECC78A6014D4F, x, y, z, unused);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.