RedM Natives

_ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS

Hash0xC349EE1E6EFA494B
Runtime nameAddBloodPoolsForPedWithParams
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS(Ped ped, float p1, float size, float p3);

Parameters

NameTypeDescription
pedPed—
p1float—
sizefloat—
p3float—

Returns void

Description

femga rdr3_discoveries · research notes

// 0xC349EE1E6EFA494B		(by Disquse)
void _CREATE_BLOOD_DECALS_FROM_PED(Ped ped, float sizeX, float sizeY, float sizeZ);
/*
  Creates blood decals from ped in some interval for few seconds.
  Float args are guessed, not sure what they really do (but decal size really changes).
*/

Usage

Lua
AddBloodPoolsForPedWithParams(ped, p1, size, p3)

-- always works, by hash
Citizen.InvokeNative(0xC349EE1E6EFA494B, ped, p1, size, p3)
JavaScript and C#
JavaScript
AddBloodPoolsForPedWithParams(ped, p1, size, p3);

// by hash
Citizen.invokeNative('0xC349EE1E6EFA494B', ped, p1 + 0.0000001, size + 0.0000001, p3 + 0.0000001);
C#
Function.Call((Hash)0xC349EE1E6EFA494B, ped, p1, size, p3);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.