_ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS
Hash
0xC349EE1E6EFA494BRuntime name
AddBloodPoolsForPedWithParamsNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ADD_BLOOD_POOLS_FOR_PED_WITH_PARAMS(Ped ped, float p1, float size, float p3);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
p1 | float | — |
size | float | — |
p3 | float | — |
Returns void
Description
femga rdr3_discoveries · research notes
// 0xC349EE1E6EFA494B (by Disquse)
void _CREATE_BLOOD_DECALS_FROM_PED(Ped ped, float sizeX, float sizeY, float sizeZ);
/*
Creates blood decals from ped in some interval for few seconds.
Float args are guessed, not sure what they really do (but decal size really changes).
*/Usage
AddBloodPoolsForPedWithParams(ped, p1, size, p3)
-- always works, by hash
Citizen.InvokeNative(0xC349EE1E6EFA494B, ped, p1, size, p3)JavaScript and C#
AddBloodPoolsForPedWithParams(ped, p1, size, p3);
// by hash
Citizen.invokeNative('0xC349EE1E6EFA494B', ped, p1 + 0.0000001, size + 0.0000001, p3 + 0.0000001);Function.Call((Hash)0xC349EE1E6EFA494B, ped, p1, size, p3);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.