RedM Natives

_ADD_BLOOD_POOL_2

More customizable and more like quadrants

Hash0xF708298675ABDC6A
Runtime nameAddBloodPool_2
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_BLOOD_POOL_2(float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
p3float—
sizefloat—
p5float—
permanentBOOL—
p7float—
p8BOOL—

Returns void

Description

alloc8or RDR3 NativeDB

https://i.imgur.com/rPITUCV.jpg
More customizable and more like quadrants

femga rdr3_discoveries · research notes

// 0xF708298675ABDC6A 		(by Disquse)
void _CREATE_BLOOD_DECAL_POINT(float posX, float posY, float posZ, float unk1, float size, BOOL permanent, int unk2, BOOL unk3);

https://i.imgur.com/rPITUCV.jpg

Usage

Lua
AddBloodPool_2(x, y, z, p3, size, p5, permanent, p7, p8)

-- always works, by hash
Citizen.InvokeNative(0xF708298675ABDC6A, x, y, z, p3, size, p5, permanent, p7, p8)
JavaScript and C#
JavaScript
AddBloodPool_2(x, y, z, p3, size, p5, permanent, p7, p8);

// by hash
Citizen.invokeNative('0xF708298675ABDC6A', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001, size + 0.0000001, p5 + 0.0000001, permanent, p7 + 0.0000001, p8);
C#
Function.Call((Hash)0xF708298675ABDC6A, x, y, z, p3, size, p5, permanent, p7, p8);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.