_ADD_BLOOD_POOL_2
More customizable and more like quadrants
Hash
0xF708298675ABDC6ARuntime name
AddBloodPool_2NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ADD_BLOOD_POOL_2(float x, float y, float z, float p3, float size, float p5, BOOL permanent, float p7, BOOL p8);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
p3 | float | — |
size | float | — |
p5 | float | — |
permanent | BOOL | — |
p7 | float | — |
p8 | BOOL | — |
Returns void
Description
https://i.imgur.com/rPITUCV.jpg
More customizable and more like quadrants
femga rdr3_discoveries · research notes
// 0xF708298675ABDC6A (by Disquse)
void _CREATE_BLOOD_DECAL_POINT(float posX, float posY, float posZ, float unk1, float size, BOOL permanent, int unk2, BOOL unk3);
https://i.imgur.com/rPITUCV.jpgUsage
AddBloodPool_2(x, y, z, p3, size, p5, permanent, p7, p8)
-- always works, by hash
Citizen.InvokeNative(0xF708298675ABDC6A, x, y, z, p3, size, p5, permanent, p7, p8)JavaScript and C#
AddBloodPool_2(x, y, z, p3, size, p5, permanent, p7, p8);
// by hash
Citizen.invokeNative('0xF708298675ABDC6A', x + 0.0000001, y + 0.0000001, z + 0.0000001, p3 + 0.0000001, size + 0.0000001, p5 + 0.0000001, permanent, p7 + 0.0000001, p8);Function.Call((Hash)0xF708298675ABDC6A, x, y, z, p3, size, p5, permanent, p7, p8);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.