RedM Natives

_ADD_BLOOD_TRAIL_POINT

Hash0xDD9DC1AB63D513CE
Runtime nameAddBloodTrailPoint
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_BLOOD_TRAIL_POINT(float x, float y, float z);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—

Returns void

Usage

Lua
AddBloodTrailPoint(x, y, z)

-- always works, by hash
Citizen.InvokeNative(0xDD9DC1AB63D513CE, x, y, z)
JavaScript and C#
JavaScript
AddBloodTrailPoint(x, y, z);

// by hash
Citizen.invokeNative('0xDD9DC1AB63D513CE', x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0xDD9DC1AB63D513CE, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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