_ADD_ENTITY_TO_ENTITY_MASK
Hash
0xC6F81FCD15350323Runtime name
AddEntityToEntityMaskNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ADD_ENTITY_TO_ENTITY_MASK(Entity entity, int mask);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
mask | int | — |
Returns void
Usage
AddEntityToEntityMask(entity, mask)
-- always works, by hash
Citizen.InvokeNative(0xC6F81FCD15350323, entity, mask)JavaScript and C#
AddEntityToEntityMask(entity, mask);
// by hash
Citizen.invokeNative('0xC6F81FCD15350323', entity, mask);Function.Call((Hash)0xC6F81FCD15350323, entity, mask);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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