RedM Natives

_ADD_ENTITY_TO_ENTITY_MASK

Hash0xC6F81FCD15350323
Runtime nameAddEntityToEntityMask
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_ENTITY_TO_ENTITY_MASK(Entity entity, int mask);

Parameters

NameTypeDescription
entityEntity—
maskint—

Returns void

Usage

Lua
AddEntityToEntityMask(entity, mask)

-- always works, by hash
Citizen.InvokeNative(0xC6F81FCD15350323, entity, mask)
JavaScript and C#
JavaScript
AddEntityToEntityMask(entity, mask);

// by hash
Citizen.invokeNative('0xC6F81FCD15350323', entity, mask);
C#
Function.Call((Hash)0xC6F81FCD15350323, entity, mask);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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