RedM Natives

_ANIMPOSTFX_PLAY_TAG

Hash0x9B8D5D4CB8AF58B3
Runtime nameAnimpostfxPlayTag
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ANIMPOSTFX_PLAY_TAG(Hash effectNameHash);

Parameters

NameTypeDescription
effectNameHashHash—

Returns void

Usage

Lua
AnimpostfxPlayTag(effectNameHash)

-- always works, by hash
Citizen.InvokeNative(0x9B8D5D4CB8AF58B3, effectNameHash)
JavaScript and C#
JavaScript
AnimpostfxPlayTag(effectNameHash);

// by hash
Citizen.invokeNative('0x9B8D5D4CB8AF58B3', effectNameHash);
C#
Function.Call((Hash)0x9B8D5D4CB8AF58B3, effectNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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