RedM Natives

_ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH

Hash0xF3E039322BFBD4D8
Runtime nameAnimpostfxPreloadPostfxByStackhash
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ANIMPOSTFX_PRELOAD_POSTFX_BY_STACKHASH(Hash effectNameHash);

Parameters

NameTypeDescription
effectNameHashHash—

Returns void

Usage

Lua
AnimpostfxPreloadPostfxByStackhash(effectNameHash)

-- always works, by hash
Citizen.InvokeNative(0xF3E039322BFBD4D8, effectNameHash)
JavaScript and C#
JavaScript
AnimpostfxPreloadPostfxByStackhash(effectNameHash);

// by hash
Citizen.invokeNative('0xF3E039322BFBD4D8', effectNameHash);
C#
Function.Call((Hash)0xF3E039322BFBD4D8, effectNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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