RedM Natives

_ANIMPOSTFX_SET_POSTFX_COLOR

Hash0x63011D0C7C6519E0
Runtime nameAnimpostfxSetPostfxColor
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1311

Signature

void _ANIMPOSTFX_SET_POSTFX_COLOR(const char* effectName, int p1, int red, int green, int blue, int alpha);

Parameters

NameTypeDescription
effectNameconst char*—
p1int—
redint—
greenint—
blueint—
alphaint—

Returns void

Usage

Lua
AnimpostfxSetPostfxColor(effectName, p1, red, green, blue, alpha)

-- always works, by hash
Citizen.InvokeNative(0x63011D0C7C6519E0, effectName, p1, red, green, blue, alpha)
JavaScript and C#
JavaScript
AnimpostfxSetPostfxColor(effectName, p1, red, green, blue, alpha);

// by hash
Citizen.invokeNative('0x63011D0C7C6519E0', effectName, p1, red, green, blue, alpha);
C#
Function.Call((Hash)0x63011D0C7C6519E0, effectName, p1, red, green, blue, alpha);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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