RedM Natives

_ANIMPOSTFX_SET_TO_UNLOAD

Hash0x37D7BDBA89F13959
Runtime nameAnimpostfxSetToUnload
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ANIMPOSTFX_SET_TO_UNLOAD(const char* effectName);

Parameters

NameTypeDescription
effectNameconst char*—

Returns void

Usage

Lua
AnimpostfxSetToUnload(effectName)

-- always works, by hash
Citizen.InvokeNative(0x37D7BDBA89F13959, effectName)
JavaScript and C#
JavaScript
AnimpostfxSetToUnload(effectName);

// by hash
Citizen.invokeNative('0x37D7BDBA89F13959', effectName);
C#
Function.Call((Hash)0x37D7BDBA89F13959, effectName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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