RedM Natives

_ANIMPOSTFX_STOP_STACKHASH_POSTFX

Hash0xEDA5CBECF56E1386
Runtime nameAnimpostfxStopStackhashPostfx
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ANIMPOSTFX_STOP_STACKHASH_POSTFX(Hash effectNameHash);

Parameters

NameTypeDescription
effectNameHashHash—

Returns void

Usage

Lua
AnimpostfxStopStackhashPostfx(effectNameHash)

-- always works, by hash
Citizen.InvokeNative(0xEDA5CBECF56E1386, effectNameHash)
JavaScript and C#
JavaScript
AnimpostfxStopStackhashPostfx(effectNameHash);

// by hash
Citizen.invokeNative('0xEDA5CBECF56E1386', effectNameHash);
C#
Function.Call((Hash)0xEDA5CBECF56E1386, effectNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.