RedM Natives

_ANIMPOSTFX_STOP_TAG

Hash0xAD74C22A541AB987
Runtime nameAnimpostfxStopTag
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ANIMPOSTFX_STOP_TAG(const char* effectName);

Parameters

NameTypeDescription
effectNameconst char*—

Returns void

Usage

Lua
AnimpostfxStopTag(effectName)

-- always works, by hash
Citizen.InvokeNative(0xAD74C22A541AB987, effectName)
JavaScript and C#
JavaScript
AnimpostfxStopTag(effectName);

// by hash
Citizen.invokeNative('0xAD74C22A541AB987', effectName);
C#
Function.Call((Hash)0xAD74C22A541AB987, effectName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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