RedM Natives

_DESTROY_SWATCH_TEXTURE_DICT

Hash0xDAD7FB8402651654
Runtime nameDestroySwatchTextureDict
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DESTROY_SWATCH_TEXTURE_DICT();

Returns void

Usage

Lua
DestroySwatchTextureDict()

-- always works, by hash
Citizen.InvokeNative(0xDAD7FB8402651654)
JavaScript and C#
JavaScript
DestroySwatchTextureDict();

// by hash
Citizen.invokeNative('0xDAD7FB8402651654');
C#
Function.Call((Hash)0xDAD7FB8402651654);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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