RedM Natives

_DOES_CHECKPOINT_HAVE_FX

Hash0x4C11CCACB7C02B6E
Runtime nameDoesCheckpointHaveFx
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_CHECKPOINT_HAVE_FX(int checkpoint);

Parameters

NameTypeDescription
checkpointint—

Returns BOOL

Usage

Lua
local retval = DoesCheckpointHaveFx(checkpoint)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4C11CCACB7C02B6E, checkpoint, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesCheckpointHaveFx(checkpoint);

// by hash
const retval = Citizen.invokeNative('0x4C11CCACB7C02B6E', checkpoint, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x4C11CCACB7C02B6E, checkpoint);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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