RedM Natives

_GET_MODIFIED_VISIBILITY_DISTANCE

_GET_C* - _GET_E*

Hash0x25CA89B2A39DCC69
Runtime nameGetModifiedVisibilityDistance
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_MODIFIED_VISIBILITY_DISTANCE();

Returns float

Description

_GET_C* - _GET_E*

Usage

Lua
local retval = GetModifiedVisibilityDistance()

-- always works, by hash
local retval = Citizen.InvokeNative(0x25CA89B2A39DCC69, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetModifiedVisibilityDistance();

// by hash
const retval = Citizen.invokeNative('0x25CA89B2A39DCC69', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x25CA89B2A39DCC69);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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