RedM Natives

_GET_PHOTO_MODE_CONTRAST

Hash0x98F4154989B81EC6
Runtime nameGetPhotoModeContrast
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _GET_PHOTO_MODE_CONTRAST();

Returns float

Usage

Lua
local retval = GetPhotoModeContrast()

-- always works, by hash
local retval = Citizen.InvokeNative(0x98F4154989B81EC6, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = GetPhotoModeContrast();

// by hash
const retval = Citizen.invokeNative('0x98F4154989B81EC6', Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x98F4154989B81EC6);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.