RedM Natives

_IS_TRACKED_POINT_VALID

Hash0xF2FDDCC8C6BAE1B3
Runtime nameIsTrackedPointValid
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_TRACKED_POINT_VALID(int point);

Parameters

NameTypeDescription
pointint—

Returns BOOL

Usage

Lua
local retval = IsTrackedPointValid(point)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF2FDDCC8C6BAE1B3, point, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsTrackedPointValid(point);

// by hash
const retval = Citizen.invokeNative('0xF2FDDCC8C6BAE1B3', point, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xF2FDDCC8C6BAE1B3, point);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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