_SET_CLOUD_LAYER
Hash
0xB8C984C0D47F4F07Runtime name
SetCloudLayerNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_CLOUD_LAYER(float x, float y, int p2);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
p2 | int | — |
Returns void
Usage
SetCloudLayer(x, y, p2)
-- always works, by hash
Citizen.InvokeNative(0xB8C984C0D47F4F07, x, y, p2)JavaScript and C#
SetCloudLayer(x, y, p2);
// by hash
Citizen.invokeNative('0xB8C984C0D47F4F07', x + 0.0000001, y + 0.0000001, p2);Function.Call((Hash)0xB8C984C0D47F4F07, x, y, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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