_SET_CLOUD_POSITION
Only used in finale2, smuggler2, winter4 _SET_CLOUD_A* - _SET_CLOUD_H*
Hash
0x10C1767B93257480Runtime name
SetCloudPositionNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_CLOUD_POSITION(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns void
Description
Only used in finale2, smuggler2, winter4
_SET_CLOUD_A* - _SET_CLOUD_H*
Usage
SetCloudPosition(x, y, z)
-- always works, by hash
Citizen.InvokeNative(0x10C1767B93257480, x, y, z)JavaScript and C#
SetCloudPosition(x, y, z);
// by hash
Citizen.invokeNative('0x10C1767B93257480', x + 0.0000001, y + 0.0000001, z + 0.0000001);Function.Call((Hash)0x10C1767B93257480, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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