RedM Natives

_SET_CLOUD_POSITION

Only used in finale2, smuggler2, winter4 _SET_CLOUD_A* - _SET_CLOUD_H*

Hash0x10C1767B93257480
Runtime nameSetCloudPosition
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_CLOUD_POSITION(float x, float y, float z);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—

Returns void

Description

Only used in finale2, smuggler2, winter4
_SET_CLOUD_A* - _SET_CLOUD_H*

Usage

Lua
SetCloudPosition(x, y, z)

-- always works, by hash
Citizen.InvokeNative(0x10C1767B93257480, x, y, z)
JavaScript and C#
JavaScript
SetCloudPosition(x, y, z);

// by hash
Citizen.invokeNative('0x10C1767B93257480', x + 0.0000001, y + 0.0000001, z + 0.0000001);
C#
Function.Call((Hash)0x10C1767B93257480, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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