_SET_LIGHTS_COLOR_FOR_ENTITY
Hash
0x6EC2A67962296F49Runtime name
SetLightsColorForEntityNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_LIGHTS_COLOR_FOR_ENTITY(Entity entity, int red, int green, int blue);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
red | int | — |
green | int | — |
blue | int | — |
Returns void
Description
https://gfycat.com/meagerfaireyra
femga rdr3_discoveries · research notes
// 0x6EC2A67962296F49 (by Disquse)
void _SET_ENTITY_LIGHTING_COLOUR(Entity entity, int r, int g, int b);
https://gfycat.com/MeagerFairEyra :rainbow:Usage
SetLightsColorForEntity(entity, red, green, blue)
-- always works, by hash
Citizen.InvokeNative(0x6EC2A67962296F49, entity, red, green, blue)JavaScript and C#
SetLightsColorForEntity(entity, red, green, blue);
// by hash
Citizen.invokeNative('0x6EC2A67962296F49', entity, red, green, blue);Function.Call((Hash)0x6EC2A67962296F49, entity, red, green, blue);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
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