RedM Natives

_SET_PEARLESCENT_FX_ENABLED

Enables/disables a kind of 'shiny' effect on metals.

Hash0x72E30372E7CC4415
Runtime nameSetPearlescentFxEnabled
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PEARLESCENT_FX_ENABLED(Object object, BOOL toggle);

Parameters

NameTypeDescription
objectObject—
toggleBOOL—

Returns void

Description

Enables/disables a kind of 'shiny' effect on metals.

Usage

Lua
SetPearlescentFxEnabled(object, toggle)

-- always works, by hash
Citizen.InvokeNative(0x72E30372E7CC4415, object, toggle)
JavaScript and C#
JavaScript
SetPearlescentFxEnabled(object, toggle);

// by hash
Citizen.invokeNative('0x72E30372E7CC4415', object, toggle);
C#
Function.Call((Hash)0x72E30372E7CC4415, object, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.