RedM Natives

_SET_PHOTO_OVERLAY_EFFECT_STAT

Hash0x8B3296278328B5EB
Runtime nameSetPhotoOverlayEffectStat
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PHOTO_OVERLAY_EFFECT_STAT(int p0);

Parameters

NameTypeDescription
p0int—

Returns void

Usage

Lua
SetPhotoOverlayEffectStat(p0)

-- always works, by hash
Citizen.InvokeNative(0x8B3296278328B5EB, p0)
JavaScript and C#
JavaScript
SetPhotoOverlayEffectStat(p0);

// by hash
Citizen.invokeNative('0x8B3296278328B5EB', p0);
C#
Function.Call((Hash)0x8B3296278328B5EB, p0);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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