RedM Natives

_SET_SNIPER_GLINTS_ENABLED

Hash0x6E8EB45A4F4460EB
Runtime nameSetSniperGlintsEnabled
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SNIPER_GLINTS_ENABLED(BOOL enabled);

Parameters

NameTypeDescription
enabledBOOL—

Returns void

Usage

Lua
SetSniperGlintsEnabled(enabled)

-- always works, by hash
Citizen.InvokeNative(0x6E8EB45A4F4460EB, enabled)
JavaScript and C#
JavaScript
SetSniperGlintsEnabled(enabled);

// by hash
Citizen.invokeNative('0x6E8EB45A4F4460EB', enabled);
C#
Function.Call((Hash)0x6E8EB45A4F4460EB, enabled);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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