RedM Natives

_SET_SNOW_COVERAGE_TYPE

Primary, Secondary, Xmas, XmasSecondary // since b1232

Hash0xF02A9C330BBFC5C7
Runtime nameSetSnowCoverageType
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_SNOW_COVERAGE_TYPE(int type);

Parameters

NameTypeDescription
typeint—

Returns void

Description

enum class eSnowCoverageType
{
	Primary,
	Secondary,
	Xmas,
	XmasSecondary // since b1232
};

Usage

Lua
SetSnowCoverageType(type)

-- always works, by hash
Citizen.InvokeNative(0xF02A9C330BBFC5C7, type)
JavaScript and C#
JavaScript
SetSnowCoverageType(type);

// by hash
Citizen.invokeNative('0xF02A9C330BBFC5C7', type);
C#
Function.Call((Hash)0xF02A9C330BBFC5C7, type);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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