RedM Natives

_0x5651516D947ABC53

Hash0x5651516D947ABC53
Runtime nameN_0x5651516d947abc53
NamespaceHUD
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x5651516D947ABC53();

Returns void

Usage

Lua
N_0x5651516d947abc53()

-- always works, by hash
Citizen.InvokeNative(0x5651516D947ABC53)
JavaScript and C#
JavaScript
N_0x5651516d947abc53();

// by hash
Citizen.invokeNative('0x5651516D947ABC53');
C#
Function.Call((Hash)0x5651516D947ABC53);
  • This native has no known name, so the runtime exposes it only as N_0x5651516d947abc53 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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