RedM Natives

_0xF1E6979C0B779985

Hash0xF1E6979C0B779985
Runtime nameN_0xf1e6979c0b779985
NamespaceHUD
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF1E6979C0B779985(int uiscene);

Parameters

NameTypeDescription
uisceneint—

Returns void

Usage

Lua
N_0xf1e6979c0b779985(uiscene)

-- always works, by hash
Citizen.InvokeNative(0xF1E6979C0B779985, uiscene)
JavaScript and C#
JavaScript
N_0xf1e6979c0b779985(uiscene);

// by hash
Citizen.invokeNative('0xF1E6979C0B779985', uiscene);
C#
Function.Call((Hash)0xF1E6979C0B779985, uiscene);
  • This native has no known name, so the runtime exposes it only as N_0xf1e6979c0b779985 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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