RedM Natives

CREATE_FAKE_MP_GAMER_TAG

Hash0x53CB4B502E1C57EA
Runtime nameCreateFakeMpGamerTag
NamespaceHUD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xBFEFE3321A3F5015

Signature

int CREATE_FAKE_MP_GAMER_TAG(Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag);

Parameters

NameTypeDescription
pedPed—
usernameconst char*—
pointedClanTagBOOL—
isRockstarClanBOOL—
clanTagconst char*—
clanFlagint—

Returns int

Usage

Lua
local retval = CreateFakeMpGamerTag(ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag)

-- always works, by hash
local retval = Citizen.InvokeNative(0x53CB4B502E1C57EA, ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreateFakeMpGamerTag(ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag);

// by hash
const retval = Citizen.invokeNative('0x53CB4B502E1C57EA', ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x53CB4B502E1C57EA, ped, username, pointedClanTag, isRockstarClan, clanTag, clanFlag);

Sources

alloc8or RDR3 NativeDB

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