RedM Natives

UI_REQUEST_SCENE

Hash0xB6857100F8FD433C
Runtime nameUiRequestScene
NamespaceHUD
SideClient
NameOfficial
Docs
Since build1207

Signature

Any UI_REQUEST_SCENE(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns Any

Usage

Lua
local retval = UiRequestScene(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB6857100F8FD433C, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiRequestScene(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xB6857100F8FD433C', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB6857100F8FD433C, p0, p1);

Sources

alloc8or RDR3 NativeDB

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