RedM Natives

_ENABLE_HUD_CONTEXT_THIS_FRAME

list of presets

Hash0xC9CAEAEEC1256E54
Runtime nameEnableHudContextThisFrame
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ENABLE_HUD_CONTEXT_THIS_FRAME(Hash component);

Parameters

NameTypeDescription
componentHash—

Returns void

Description

VORPCORE RDR3natives

https://gist.github.com/outsider31000/c640961d17b2e4fb0435a413710e1930 list of presets

Usage

Lua
EnableHudContextThisFrame(component)

-- always works, by hash
Citizen.InvokeNative(0xC9CAEAEEC1256E54, component)
JavaScript and C#
JavaScript
EnableHudContextThisFrame(component);

// by hash
Citizen.invokeNative('0xC9CAEAEEC1256E54', component);
C#
Function.Call((Hash)0xC9CAEAEEC1256E54, component);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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