RedM Natives

_ENABLE_REDUCED_MENU_TIME_SCALE

Enables reduced time scale while menus such as weapon wheel and satchel are open.

Hash0x26F6BBEA2CE3E3DC
Runtime nameEnableReducedMenuTimeScale
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ENABLE_REDUCED_MENU_TIME_SCALE();

Returns void

Description

Enables reduced time scale while menus such as weapon wheel and satchel are open.

Usage

Lua
EnableReducedMenuTimeScale()

-- always works, by hash
Citizen.InvokeNative(0x26F6BBEA2CE3E3DC)
JavaScript and C#
JavaScript
EnableReducedMenuTimeScale();

// by hash
Citizen.invokeNative('0x26F6BBEA2CE3E3DC');
C#
Function.Call((Hash)0x26F6BBEA2CE3E3DC);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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