RedM Natives

_DISABLE_REDUCED_MENU_TIME_SCALE

Disables reduced time scale while menus such as weapon wheel and satchel are open.

Hash0xC5C7A2F6567FCCBC
Runtime nameDisableReducedMenuTimeScale
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DISABLE_REDUCED_MENU_TIME_SCALE();

Returns void

Description

Disables reduced time scale while menus such as weapon wheel and satchel are open.

Usage

Lua
DisableReducedMenuTimeScale()

-- always works, by hash
Citizen.InvokeNative(0xC5C7A2F6567FCCBC)
JavaScript and C#
JavaScript
DisableReducedMenuTimeScale();

// by hash
Citizen.invokeNative('0xC5C7A2F6567FCCBC');
C#
Function.Call((Hash)0xC5C7A2F6567FCCBC);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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