_SET_CURRENT_UGC_MISSION_DESCRIPTION
string1 is the only string used in the scripts, the others are null (0)
Hash
0xCE0D2F5586627CCERuntime name
SetCurrentUgcMissionDescriptionNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_CURRENT_UGC_MISSION_DESCRIPTION(BOOL active, const char* string1, const char* string2, const char* string3, const char* string4);Parameters
| Name | Type | Description |
|---|---|---|
active | BOOL | — |
string1 | const char* | — |
string2 | const char* | — |
string3 | const char* | — |
string4 | const char* | — |
Returns void
Description
string1 is the only string used in the scripts, the others are null (0)
Usage
SetCurrentUgcMissionDescription(active, string1, string2, string3, string4)
-- always works, by hash
Citizen.InvokeNative(0xCE0D2F5586627CCE, active, string1, string2, string3, string4)JavaScript and C#
SetCurrentUgcMissionDescription(active, string1, string2, string3, string4);
// by hash
Citizen.invokeNative('0xCE0D2F5586627CCE', active, string1, string2, string3, string4);Function.Call((Hash)0xCE0D2F5586627CCE, active, string1, string2, string3, string4);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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