RedM Natives

_SHOW_PLAYER_CORES

Hash0x50C803A4CD5932C5
Runtime nameShowPlayerCores
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SHOW_PLAYER_CORES(BOOL state);

Parameters

NameTypeDescription
stateBOOL—

Returns void

Description

femga rdr3_discoveries · research notes

0x50C803A4CD5932C5 		(By Tag = Free Ban)
_ALWAYS_SHOW_PLAYER_CORES

Usage

Lua
ShowPlayerCores(state)

-- always works, by hash
Citizen.InvokeNative(0x50C803A4CD5932C5, state)
JavaScript and C#
JavaScript
ShowPlayerCores(state);

// by hash
Citizen.invokeNative('0x50C803A4CD5932C5', state);
C#
Function.Call((Hash)0x50C803A4CD5932C5, state);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.