RedM Natives

_TEXT_BLOCK_DELETE

Hash0xAA03F130A637D923
Runtime nameTextBlockDelete
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _TEXT_BLOCK_DELETE(const char* textBlock);

Parameters

NameTypeDescription
textBlockconst char*—

Returns void

Usage

Lua
TextBlockDelete(textBlock)

-- always works, by hash
Citizen.InvokeNative(0xAA03F130A637D923, textBlock)
JavaScript and C#
JavaScript
TextBlockDelete(textBlock);

// by hash
Citizen.invokeNative('0xAA03F130A637D923', textBlock);
C#
Function.Call((Hash)0xAA03F130A637D923, textBlock);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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