RedM Natives

_UI_PROMPT_ADD_GROUP_RETURN_LINK

Hash0x837972ED28159536
Runtime nameUiPromptAddGroupReturnLink
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_ADD_GROUP_RETURN_LINK(Any p0, Prompt prompt);

Parameters

NameTypeDescription
p0Any—
promptPrompt—

Returns void

Usage

Lua
UiPromptAddGroupReturnLink(p0, prompt)

-- always works, by hash
Citizen.InvokeNative(0x837972ED28159536, p0, prompt)
JavaScript and C#
JavaScript
UiPromptAddGroupReturnLink(p0, prompt);

// by hash
Citizen.invokeNative('0x837972ED28159536', p0, prompt);
C#
Function.Call((Hash)0x837972ED28159536, p0, prompt);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.