RedM Natives

_UI_PROMPT_CREATE

Hash0x29FA7910726C3889
Runtime nameUiPromptCreate
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Prompt _UI_PROMPT_CREATE(Hash inputHash, const char* labelName, Any p2, Any p3, Any p4, int p5);

Parameters

NameTypeDescription
inputHashHash—
labelNameconst char*—
p2Any—
p3Any—
p4Any—
p5int—

Returns Prompt

Usage

Lua
local retval = UiPromptCreate(inputHash, labelName, p2, p3, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0x29FA7910726C3889, inputHash, labelName, p2, p3, p4, p5, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiPromptCreate(inputHash, labelName, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0x29FA7910726C3889', inputHash, labelName, p2, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x29FA7910726C3889, inputHash, labelName, p2, p3, p4, p5);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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