_UI_PROMPT_GET_GROUP_ID_FOR_SCENARIO_POINT
Hash
0xCB73D7521E7103F0Runtime name
UiPromptGetGroupIdForScenarioPointNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
int _UI_PROMPT_GET_GROUP_ID_FOR_SCENARIO_POINT(Any p0, int p1);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any | — |
p1 | int | — |
Returns int
Usage
local retval = UiPromptGetGroupIdForScenarioPoint(p0, p1)
-- always works, by hash
local retval = Citizen.InvokeNative(0xCB73D7521E7103F0, p0, p1, Citizen.ResultAsInteger())JavaScript and C#
const retval = UiPromptGetGroupIdForScenarioPoint(p0, p1);
// by hash
const retval = Citizen.invokeNative('0xCB73D7521E7103F0', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xCB73D7521E7103F0, p0, p1);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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