RedM Natives

_UI_PROMPT_GET_GROUP_ID_FOR_SCENARIO_POINT

Hash0xCB73D7521E7103F0
Runtime nameUiPromptGetGroupIdForScenarioPoint
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _UI_PROMPT_GET_GROUP_ID_FOR_SCENARIO_POINT(Any p0, int p1);

Parameters

NameTypeDescription
p0Any—
p1int—

Returns int

Usage

Lua
local retval = UiPromptGetGroupIdForScenarioPoint(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCB73D7521E7103F0, p0, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiPromptGetGroupIdForScenarioPoint(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xCB73D7521E7103F0', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCB73D7521E7103F0, p0, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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