RedM Natives

_UI_PROMPT_GET_PROGRESS

Hash0x81801291806DBC50
Runtime nameUiPromptGetProgress
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

float _UI_PROMPT_GET_PROGRESS(Prompt prompt);

Parameters

NameTypeDescription
promptPrompt—

Returns float

Usage

Lua
local retval = UiPromptGetProgress(prompt)

-- always works, by hash
local retval = Citizen.InvokeNative(0x81801291806DBC50, prompt, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = UiPromptGetProgress(prompt);

// by hash
const retval = Citizen.invokeNative('0x81801291806DBC50', prompt, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x81801291806DBC50, prompt);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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