RedM Natives

_UI_PROMPT_HAS_STANDARD_MODE_COMPLETED

Hash0xC92AC953F0A982AE
Runtime nameUiPromptHasStandardModeCompleted
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UI_PROMPT_HAS_STANDARD_MODE_COMPLETED(Prompt prompt, int p1);

Parameters

NameTypeDescription
promptPrompt—
p1int—

Returns BOOL

Description

Params: p1 is 0

Usage

Lua
local retval = UiPromptHasStandardModeCompleted(prompt, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC92AC953F0A982AE, prompt, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UiPromptHasStandardModeCompleted(prompt, p1);

// by hash
const retval = Citizen.invokeNative('0xC92AC953F0A982AE', prompt, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC92AC953F0A982AE, prompt, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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