RedM Natives

_UI_PROMPT_IS_ENABLED

Hash0x0D00EDDFB58B7F28
Runtime nameUiPromptIsEnabled
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UI_PROMPT_IS_ENABLED(Prompt prompt);

Parameters

NameTypeDescription
promptPrompt—

Returns BOOL

Usage

Lua
local retval = UiPromptIsEnabled(prompt)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0D00EDDFB58B7F28, prompt, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UiPromptIsEnabled(prompt);

// by hash
const retval = Citizen.invokeNative('0x0D00EDDFB58B7F28', prompt, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0D00EDDFB58B7F28, prompt);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.