RedM Natives

_UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME

Hash0x315C81D760609108
Runtime nameUiPromptSetAmbientGroupThisFrame
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME(Entity entity, float p1, int p2, int p3, Hash p4, const char* name, int p6);

Parameters

NameTypeDescription
entityEntity—
p1float—
p2int—
p3int—
p4Hash—
nameconst char*—
p6int—

Returns Any

Usage

Lua
local retval = UiPromptSetAmbientGroupThisFrame(entity, p1, p2, p3, p4, name, p6)

-- always works, by hash
local retval = Citizen.InvokeNative(0x315C81D760609108, entity, p1, p2, p3, p4, name, p6, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiPromptSetAmbientGroupThisFrame(entity, p1, p2, p3, p4, name, p6);

// by hash
const retval = Citizen.invokeNative('0x315C81D760609108', entity, p1 + 0.0000001, p2, p3, p4, name, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x315C81D760609108, entity, p1, p2, p3, p4, name, p6);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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