_UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME
Hash
0x315C81D760609108Runtime name
UiPromptSetAmbientGroupThisFrameNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _UI_PROMPT_SET_AMBIENT_GROUP_THIS_FRAME(Entity entity, float p1, int p2, int p3, Hash p4, const char* name, int p6);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | float | — |
p2 | int | — |
p3 | int | — |
p4 | Hash | — |
name | const char* | — |
p6 | int | — |
Returns Any
Usage
local retval = UiPromptSetAmbientGroupThisFrame(entity, p1, p2, p3, p4, name, p6)
-- always works, by hash
local retval = Citizen.InvokeNative(0x315C81D760609108, entity, p1, p2, p3, p4, name, p6, Citizen.ResultAsInteger())JavaScript and C#
const retval = UiPromptSetAmbientGroupThisFrame(entity, p1, p2, p3, p4, name, p6);
// by hash
const retval = Citizen.invokeNative('0x315C81D760609108', entity, p1 + 0.0000001, p2, p3, p4, name, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x315C81D760609108, entity, p1, p2, p3, p4, name, p6);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.