RedM Natives

_UI_PROMPT_SET_HOLD_AUTO_FILL_WITH_DECAY_MODE

Hash0xA3F2149AA24F3D8E
Runtime nameUiPromptSetHoldAutoFillWithDecayMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_HOLD_AUTO_FILL_WITH_DECAY_MODE(Prompt prompt, int autoFillTimeMs, int holdTimeMs);

Parameters

NameTypeDescription
promptPrompt—
autoFillTimeMsint—
holdTimeMsint—

Returns void

Usage

Lua
UiPromptSetHoldAutoFillWithDecayMode(prompt, autoFillTimeMs, holdTimeMs)

-- always works, by hash
Citizen.InvokeNative(0xA3F2149AA24F3D8E, prompt, autoFillTimeMs, holdTimeMs)
JavaScript and C#
JavaScript
UiPromptSetHoldAutoFillWithDecayMode(prompt, autoFillTimeMs, holdTimeMs);

// by hash
Citizen.invokeNative('0xA3F2149AA24F3D8E', prompt, autoFillTimeMs, holdTimeMs);
C#
Function.Call((Hash)0xA3F2149AA24F3D8E, prompt, autoFillTimeMs, holdTimeMs);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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