RedM Natives

_UI_PROMPT_SET_MASH_INDEFINITELY_MODE

Hash0x7B66E89312727274
Runtime nameUiPromptSetMashIndefinitelyMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_MASH_INDEFINITELY_MODE(Prompt prompt);

Parameters

NameTypeDescription
promptPrompt—

Returns void

Usage

Lua
UiPromptSetMashIndefinitelyMode(prompt)

-- always works, by hash
Citizen.InvokeNative(0x7B66E89312727274, prompt)
JavaScript and C#
JavaScript
UiPromptSetMashIndefinitelyMode(prompt);

// by hash
Citizen.invokeNative('0x7B66E89312727274', prompt);
C#
Function.Call((Hash)0x7B66E89312727274, prompt);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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