RedM Natives

_UI_PROMPT_SET_MASH_MANUAL_MODE_DECAY_SPEED

standard (prompt not held) rate: 0.035f fast (prompt held) rate: 0.015f punitive (been hit) rate: 0.14f

Hash0x7D393C247FB9B431
Runtime nameUiPromptSetMashManualModeDecaySpeed
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_MASH_MANUAL_MODE_DECAY_SPEED(Prompt prompt, float speed);

Parameters

NameTypeDescription
promptPrompt—
speedfloat—

Returns void

Description

standard (prompt not held) rate: 0.035f
fast (prompt held) rate: 0.015f
punitive (been hit) rate: 0.14f

Usage

Lua
UiPromptSetMashManualModeDecaySpeed(prompt, speed)

-- always works, by hash
Citizen.InvokeNative(0x7D393C247FB9B431, prompt, speed)
JavaScript and C#
JavaScript
UiPromptSetMashManualModeDecaySpeed(prompt, speed);

// by hash
Citizen.invokeNative('0x7D393C247FB9B431', prompt, speed + 0.0000001);
C#
Function.Call((Hash)0x7D393C247FB9B431, prompt, speed);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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