_UI_PROMPT_SET_MASH_MANUAL_MODE_DECAY_SPEED
standard (prompt not held) rate: 0.035f fast (prompt held) rate: 0.015f punitive (been hit) rate: 0.14f
Hash
0x7D393C247FB9B431Runtime name
UiPromptSetMashManualModeDecaySpeedNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UI_PROMPT_SET_MASH_MANUAL_MODE_DECAY_SPEED(Prompt prompt, float speed);Parameters
| Name | Type | Description |
|---|---|---|
prompt | Prompt | — |
speed | float | — |
Returns void
Description
standard (prompt not held) rate: 0.035f
fast (prompt held) rate: 0.015f
punitive (been hit) rate: 0.14f
Usage
UiPromptSetMashManualModeDecaySpeed(prompt, speed)
-- always works, by hash
Citizen.InvokeNative(0x7D393C247FB9B431, prompt, speed)JavaScript and C#
UiPromptSetMashManualModeDecaySpeed(prompt, speed);
// by hash
Citizen.invokeNative('0x7D393C247FB9B431', prompt, speed + 0.0000001);Function.Call((Hash)0x7D393C247FB9B431, prompt, speed);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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