RedM Natives

_UI_PROMPT_SET_MASH_MODE

Hash0xDF6423BF071C7F71
Runtime nameUiPromptSetMashMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_MASH_MODE(Prompt prompt, int mashes);

Parameters

NameTypeDescription
promptPrompt—
mashesint—

Returns void

Usage

Lua
UiPromptSetMashMode(prompt, mashes)

-- always works, by hash
Citizen.InvokeNative(0xDF6423BF071C7F71, prompt, mashes)
JavaScript and C#
JavaScript
UiPromptSetMashMode(prompt, mashes);

// by hash
Citizen.invokeNative('0xDF6423BF071C7F71', prompt, mashes);
C#
Function.Call((Hash)0xDF6423BF071C7F71, prompt, mashes);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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