RedM Natives

_UI_PROMPT_SET_PROMPT_PRIORITY_PREFERENCE

Hash0x530A428705BE5DEF
Runtime nameUiPromptSetPromptPriorityPreference
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_PROMPT_PRIORITY_PREFERENCE(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Usage

Lua
UiPromptSetPromptPriorityPreference(ped)

-- always works, by hash
Citizen.InvokeNative(0x530A428705BE5DEF, ped)
JavaScript and C#
JavaScript
UiPromptSetPromptPriorityPreference(ped);

// by hash
Citizen.invokeNative('0x530A428705BE5DEF', ped);
C#
Function.Call((Hash)0x530A428705BE5DEF, ped);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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