RedM Natives

_UI_PROMPT_SET_ROTATE_MODE

Used for controllers

Hash0x7ABE7095FB3D2581
Runtime nameUiPromptSetRotateMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_ROTATE_MODE(Prompt prompt, float p1, BOOL counterclockwise);

Parameters

NameTypeDescription
promptPrompt—
p1float—
counterclockwiseBOOL—

Returns void

Description

Used for controllers

Usage

Lua
UiPromptSetRotateMode(prompt, p1, counterclockwise)

-- always works, by hash
Citizen.InvokeNative(0x7ABE7095FB3D2581, prompt, p1, counterclockwise)
JavaScript and C#
JavaScript
UiPromptSetRotateMode(prompt, p1, counterclockwise);

// by hash
Citizen.invokeNative('0x7ABE7095FB3D2581', prompt, p1 + 0.0000001, counterclockwise);
C#
Function.Call((Hash)0x7ABE7095FB3D2581, prompt, p1, counterclockwise);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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