RedM Natives

_INVERSE_KINEMATICS_IS_ACTIVE

Returns whether a specific IK index is currently active on the ped.

Hash0x6098139150DCC745
Runtime nameInverseKinematicsIsActive
NamespaceIK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _INVERSE_KINEMATICS_IS_ACTIVE(Ped ped, int ikIndex);

Parameters

NameTypeDescription
pedPed—
ikIndexint—

Returns BOOL

Description

alloc8or RDR3 NativeDB

Returns whether a specific IK index is currently active on the ped.

Notes:
- ikIndex is the IK index to query.
- Example research usage: index 6 is used for head/look-at IK and returns true while that IK is active.

VORPCORE RDR3natives

Get the ped ik activity state.

Usage

Lua
local retval = InverseKinematicsIsActive(ped, ikIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x6098139150DCC745, ped, ikIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = InverseKinematicsIsActive(ped, ikIndex);

// by hash
const retval = Citizen.invokeNative('0x6098139150DCC745', ped, ikIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6098139150DCC745, ped, ikIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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