RedM Natives

_SET_ALLOW_FIRST_PERSON_MOUSE_CAMERA_MOVEMENT

Allows camera to be moved if middle mouse button is held while in first person Must be called every frame _SET*

Hash0x0546B117BB17548B
Runtime nameSetAllowFirstPersonMouseCameraMovement
NamespaceINTERACTION
SideClient
NameCommunity guess
Docs
Since build1232

Signature

void _SET_ALLOW_FIRST_PERSON_MOUSE_CAMERA_MOVEMENT();

Returns void

Description

Allows camera to be moved if middle mouse button is held while in first person
Must be called every frame
_SET*

Usage

Lua
SetAllowFirstPersonMouseCameraMovement()

-- always works, by hash
Citizen.InvokeNative(0x0546B117BB17548B)
JavaScript and C#
JavaScript
SetAllowFirstPersonMouseCameraMovement();

// by hash
Citizen.invokeNative('0x0546B117BB17548B');
C#
Function.Call((Hash)0x0546B117BB17548B);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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