RedM Natives

GET_INTERIOR_FROM_COLLISION

Hash0x5054D1A5218FA696
Runtime nameGetInteriorFromCollision
NamespaceINTERIOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xEC4CF9FCB29A4424

Signature

Interior GET_INTERIOR_FROM_COLLISION(float x, float y, float z);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—

Returns Interior

Usage

Lua
local retval = GetInteriorFromCollision(x, y, z)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5054D1A5218FA696, x, y, z, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetInteriorFromCollision(x, y, z);

// by hash
const retval = Citizen.invokeNative('0x5054D1A5218FA696', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5054D1A5218FA696, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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