GET_INTERIOR_FROM_COLLISION
Hash
0x5054D1A5218FA696Runtime name
GetInteriorFromCollisionNamespaceINTERIOR
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xEC4CF9FCB29A4424Signature
Interior GET_INTERIOR_FROM_COLLISION(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns Interior
Usage
local retval = GetInteriorFromCollision(x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0x5054D1A5218FA696, x, y, z, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetInteriorFromCollision(x, y, z);
// by hash
const retval = Citizen.invokeNative('0x5054D1A5218FA696', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x5054D1A5218FA696, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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