RedM Natives

_0x951847CEF3D829FF

Hash0x951847CEF3D829FF
Runtime nameN_0x951847cef3d829ff
NamespaceINVENTORY
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x951847CEF3D829FF(Any p0, Any* outGuid, Ped ped);

Parameters

NameTypeDescription
p0Any—
outGuidAny*—
pedPed—

Returns void

Description

p0: value returned by 0x46DB71883EE9D5AF

Usage

Lua
local outGuid = N_0x951847cef3d829ff(p0, ped)

-- always works, by hash
local outGuid = Citizen.InvokeNative(0x951847CEF3D829FF, p0, Citizen.PointerValueInt(), ped)
JavaScript and C#
JavaScript
const outGuid = N_0x951847cef3d829ff(p0, ped);

// by hash
const outGuid = Citizen.invokeNative('0x951847CEF3D829FF', p0, Citizen.pointerValueInt(), ped);
C#
var outGuid = new OutputArgument();
Function.Call((Hash)0x951847CEF3D829FF, p0, outGuid, ped);
// outGuid.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x951847cef3d829ff (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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